Computer games offer children and young people lots of entertainment, enable social contact and can even help with learning. However, there are also dangers in virtual worlds, such as disinformation and extremist speech. At the same time, games also offer opportunities to live a culture of remembrance, teach democratic values and counter extremism. In this article, you will find out what you should look out for as a parent and how you can use computer games sensibly.
Many online games thrive on interactivity and exchange with other players. As in other social spaces, there are also challenges here. Extremist groups also use games and gaming communities specifically to influence young people. This can happen in different ways:
You can read more about extremism in online games in this parents’ guide article.
The Entertainment Software Self-Regulation Body(USK) tests games and assigns age ratings. Among other things, attention is paid to how extremist symbols are handled. Unconstitutional symbols such as swastikas are prohibited under the German Criminal Code. They may only be shown under certain conditions, e.g. in a critical examination of history. During the review, the USK pays attention to the relationship between good and evil in the game, the historical context and the classification of the events and whether extremist symbols are only used decoratively or critically reflected.
Games can be a valuable means of bringing history to life and sensitizing young people to the dangers of extremist ideologies. Serious games in particular – i.e. games with an educational mission – can contribute to this. They impart knowledge and actively involve players in solving problems. In serious games, players are very involved, find themselves in the middle of the story and have to act as those affected. This teaches them about the risks of extremism and what has threatened people in the past.
Examples of such serious games are
Such games tell history interactively and promote an understanding of historical contexts. You can find a database of remembrance culture games on the website of the Digital Games Culture Foundation
Not only specially developed educational games, but also well-known entertainment games can be used to critically scrutinize extremist content. So-called “serious gaming” means that games that were not originally intended for this purpose are used for educational purposes. One example is Call of Duty: WWII, where the crimes of the Nazis are realistically depicted in one chapter.
There are also games that deal with radicalization, for example:
So-called “cozy games”, such as Stardew Valley or Venba, do not deal with the topic, but offer relaxed gaming experiences in positive, supportive worlds and can help young players to develop a healthy world view.
As a parent, you have an important role to play when it comes to guiding your child in their use of games and protecting them from extremist content. Here are some tips:
If you find your child’s behaviour conspicuous or are worried about your child, contact advice centres for parents and young people and find out more about radicalization on the internet on platforms such as ZEBRA. You can find out more about preventing extremism in the gaming sector in the Amadeu Antonio Foundation’s brochure “Gaming against right-wing extremism”.