When their favorite band gives a concert, their favorite YouTuber organizes a fan meeting, or a national team match takes place in their own city, young people are thrilled and would like to see their idol live. Gamers are also role models for young people and play in public at so-called e-sports events.
E-sports (“electronic sport”) refers to computer or console games in the form of sporting competitions, played alone or in teams. Year after year, successful e-athletes win millions of dollars in prize money at tournaments. Largely organized tournaments are attended or followed online by enthusiastic fans around the world. Sold-out arenas speak for the huge enthusiasm and fascination for the electronic sport. Probably the biggest event in the world is the “LoL”, the League of Legends World Championship. During a tournament period of LoL, gaming fans fill several arenas. What dimensions this has already taken on is made clear by the venues. The 2024 final took place at the O2 Arena in London, UK. Many events are streamed live, for example on Twitch.
If parents do not set the appropriate parental control settings or do not pay attention to the age labels, children and young people can face various risks when playing online at home – such as being contacted by strangers or accessing games that are not appropriate for their age. At larger e-sports events, on the other hand, the protection of minors is generally implemented consistently.
Since 01.01.2026, e-sports have also been considered non-profit. In connection with this, e-sports games that want to be considered charitable must be labeled with a USK age rating. At public events, organizers are obliged to observe the age restrictions for the games on offer.
If the age of the participants is not checked, only games with a USK 0 and USK 6 rating may be presented in accordance with the German Youth Protection Act. Games with USK 12, USK 16 and USK 18 may only be made accessible to young people after an age check, for example via wristbands and admission controls. At many events, these areas are physically separated to prevent younger visitors from gaining access or insight. Concepts must be in place at club level as to which measures are used to ensure the protection of minors. In the event of violations, the non-profit status can be revoked and fines imposed.
Would your child also like to attend an e-sports event or even take part in a competition? Be critical, especially with privately organized competitions, and familiarize yourself with the local conditions:
E-sports events are also offered and run by some youth centers and educational providers. You may be able to find one in your area. Ask a youth center in your area if they would like to host an e-sports event.
If your child wants to watch an e-sports event online, pay attention to which platforms and streamers your child uses, which games are shown there, which age ratings apply and whether your child is active in live chat. Agree clear time limits and stay in contact so that your child can turn to you if they are unsettled or distressed by content.
Further information on e-sports can be found here in the NRW gaming guide.