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Game Master and co – creepy trends on the net

Creepy phenomena like the Game Master, scary chain letters like Momo or horror figures like Huggy Wuggy are constantly circulating on the Internet. But what exactly is behind it? And how can parents react to this? In this article we explain.

What or who is a game master?

The so-called Game Master is a darkly dressed, masked stranger who contacts YouTubers via WhatsApp or letter and sets them scary or dangerous tasks. These tasks must then be completed as quickly as possible. If the YouTubers do not fulfill the task set, they face penalties. Some of the Game Master’s actions even cross borders: he allegedly turns up at YouTubers’ homes or breaks into them and destroys their property. Their videos show how helpless the YouTubers seem to be at the mercy of the Game Master.

Have you ever seen a YouTube video featuring the supposed Game Master? Then you will have quickly noticed that the character and the story around it are made up. Presumably a person from the circle of friends has put on dark clothing and a mask. The interaction between YouTuber and Game Master is therefore a game.

Scary is very popular with children and young people

Whether it’s scary chain letters, creepy videos, horror computer games like Poppy Playtime or dark quotes from films and memes – many children and young people really enjoy these kinds of trends. There are many reasons for this: by consuming scary videos and messages, children and young people can test their own limits, prove something to others, distract themselves mentally or simply feel the adrenaline rush. For them, following the creepy trends is both exciting and scary at the same time. It is a small challenge, especially for children, to dare to watch such videos or read the news.

The big problem here is that children and young people do not always understand how such content is staged. Younger children in particular are not even aware of the actual origin of a scary phenomenon and are unable to classify it or find it difficult to do so.

What parents should pay attention to

News and videos like those of the Game Masters are designed to spread fear and horror among young viewers. Talk to your child about what is behind these phenomena. Explain to them that such videos or chain letters cannot be genuine. For example, ask yourself together how you would react if an unknown person came to your home unintentionally and wanted to harm you. Agree with your child that they will talk to you if they receive scary messages or videos.

To expose a chain letter or video as nonsense, it helps to search for it online. There is information on almost every phenomenon here. Explain to your child what a false report is and how they can deal with it. And last but not least, to avoid wasting any more energy on the unwanted message, simply delete it from your smartphone and do not forward it – also to protect other children. Please note that care should be taken when warning other parents or families so as not to inadvertently spread the phenomenon or videos unnecessarily. It is best to make it clear immediately that it is a deliberate hoax if this is the case.

What you can also do: Block the contact together with your child and report the content to the operators of the platform or to the relevant reporting offices.

Games and business models – Games-as-a-Service put under the microscope

The games industry is constantly evolving and creating new ideas to sell its products. One of these is the “Games-as-a-Service” business model. In this article, we explain the advantages and disadvantages of this form of game monetization and what you should bear in mind as a parent.

Games-as-a-Service – individual games as a subscription

Games-as-a-Service means “games as a service”. In the video game industry, the term describes a business model in which a product is not sold once, but is continuously developed and offered. In return, the games receive constant updates, new content and mechanics that should keep players excited for years to come. This also influences how the games are developed, marketed and played.

Many Games-as-a-Service games are initially free of charge, but offer the option of purchasing cosmetic items such as particularly splendid weapons or elaborate clothing for a fee. Such items are often only offered for a limited time or subject to certain conditions. This means that players not only have to spend real money, but also play the game for a particularly long time within a specified period. One example of this is the Battle or Season Pass in popular games such as Fortnite .

Another Games-as-a-Service approach is the well-known subscription model. Players take out a subscription to be able to use a single game. The entry costs of the games are often limited, as only the subscription costs are incurred. As a rule, these games cost 10-15 euros per month. Manufacturers primarily earn money with ongoing subscriptions. An old, but still very popular “subscription game” is World of Warcraft .

What can be problematic about it

Games-as-a-Service strongly bind players to a game or service. If you don’t pay, you either have to make up for it with longer playing times or you can’t unlock certain items in the first place. An expiring subscription may in turn mean that players will no longer be able to access the content.

Caution: A subscription incurs ongoing costs. These add up over time. If the subscription for a game is 10 euros per month, the annual cost is 120 euros. If more than one game and/or service is then subscribed to, costs quickly arise that go well beyond the normal amount of pocket money.

Another aspect of this business model is the so-called “sunk cost fallacy”. Canceling a subscription or switching to another game can be difficult, as it can feel like time and money already invested is being lost. This can lead to players feeling obliged to continue using the game in order to justify the costs already incurred. There can also be a fear of missing out(FOMO) if not every minute of the paid Battle or Season Pass is filled.

What parents should pay attention

The business model offers many advantages, such as a constant stream of new content, low entry costs and the flexible option of canceling the game at any time. At the same time, there are associated risks, such as an increased risk of excessive media use, the potentially growing cost of games and the fact that gamers can never truly own the game.

  • Talk to your child about the advantages and disadvantages of Games-as-a-Service. Assess together whether and how much your child actually wants to use the game.
  • Talk openly with your child about the issue of hidden costs and consider together how much money you can and want to spend on games.
  • Work together to find rules for healthy media consumption, such as binding agreements on playtime. A media usage contract, for example, can help here.
  • If you allow a game, pay attention to the protection of minors and use the technical setting options. Games often offer the option of setting up a children’s account in which age-inappropriate content can be hidden/removed or budgets can be set. Information on various games and services can be found on the website medien-kindersicher.de.
  • The “Games-as-a-Service” model is mainly used for online games. This can create communication risks for your child, for example through hate speech.

Keep in mind that many “Games-as-a-Service” games are geared towards the multiplayer experience. They often serve as a virtual meeting place where common interests can be exchanged and friendships cultivated. Banning these games without proper communication and understanding of the importance of these social connections can strain the relationship of trust between parents and children. Have an open discussion with your child about the reasons for a possible ban and potential alternatives. This can help to accommodate your child’s social needs while keeping them safe and secure.

World views in children’s media

Books, computer games and series all have one thing in common: they tell stories. However, when clicking and zapping through television programs and streaming services, it quickly becomes apparent that certain stories are repeated and others are barely shown. Through this one-sided portrayal, there is a danger of seeing discriminatory worldviews as normal from childhood.

The danger of one-sided narratives

Children have endless questions and are constantly searching for answers that explain the world around them. Media use makes a significant contribution to how your child perceives the world.
The media give us a very one-sided picture of our world by constantly repeating the same characteristics of a person such as skin color, gender, origin or religion. This leads to the fact that we no longer question the images and stories conveyed, but accept them.

Promoting diversity from an early age

That’s why children need stories that show that the world is colorful. Through access to a variety of stories, children come into contact with different realities of life, topics and perspectives.
And don’t worry: it’s okay to watch such one-sided movies and series. Rather, it is about offering different stories so that your child has the opportunity to get to know several perspectives on certain topics and representations. By dealing with diverse media content, your child can learn that people with or without disabilities, regardless of gender or skin color, can be heroes in stories.
To support this and promote an open world view, it is important to take a critical look at the content of radio plays, films, games and other media. In the best case scenario, take a look together with your child at how one-sided or varied the stories consumed so far have been told and how the characters are portrayed. Then you can search together for a series, a podcast, a game or a book with diverse characters that you and your child like.
Below you will find a list with some suggestions.

Diverse children’s media

On Instagram , TikTok and co. are dominated by one-sided role models, because clichés sell well. We have compiled tips for more diversity in social media offerings for you in this article. You can find portraits of influencers who deal with criticism of racism and show gender diversity here.

Diverse and queer – what is becoming more and more visible in our society is also increasingly reflected in media offerings for children. In this article, we present children’s media that show diverse gender images and lifestyles.

Movies and series:

All new for Lina – Lina moves to Berlin with her family and has to find her way around. (3 years)

My City of Ghosts – In this animated film, four friends interview ghosts and learn about the history of their city, Los Angeles. (5 years)

Die Sendung mit der Maus – A knowledge series for children in which diversity is also emphasized in the moderation. (5 years)

A Lousy Witch – Friendship in a witch school. (6 years)

The Checker World – The Checker Team Can, Tobi, Marina and Julian present exciting knowledge programs for children. (from 6 years)

Dandelion – Fritz Fuchs and his dog Keks experience exciting adventures as the successors to Peter Lustig together with a diverse ensemble of actors and impart interesting knowledge in the process. (6 years)

Strong! – Short portraits of strong children. (7 years)

Avatar – The Lord of the Elements – An animated series featuring characters with various disabilities, but with no focus on their impairments. (7 years)

Rico, Oskar and the Deep Shadows – two friends with different quirks and fears chase a kidnapper until one of the two boys disappears himself. (7 years)

Moooment! – A series that deals with the topic of racism and discrimination. (9 years)

Strange World – a three-generation family must save a dying plant. (9 years)

Karma’s World – (animated film) Ten-year-old Karma wants to become a rapper. Until then, however, they have to cope with everyday school and family life. (9 years)

The Peppercorns – A group of five children solve crimes. All five main characters demonstrate strength, courage and solidarity. (10 years)

Echt – web series on ZDFtivi that deals with friendships. (10 years)

Trio – A detective series (10 years)

The Help – this feature film is about the lives of black maids who work for white families every day in the 1960s. (11 years)

Einstein Castle – series about the lives of boarding school students. A format with a lot of diversity (past, skin colors, sexuality, illnesses) without being portrayed as “special” or “unnatural”. (12 years)

Funk – Free media offer and network of ARD and ZDF. (14 years)

Books:

Buuu.ch is a blog that presents children’s books and comics that convey diverse role models and avoid reproducing stereotypes or clichés.

Book suggestions for diversity-appropriate books for teens are posted regularly on CBJ ‘s blog.

Stories about strong girls can be found on this list of children’s books.

In addition, activist Raul Krauthausen collects children’s books that deal with various facets of the topic of disability.

Something completely different is the one organized by the Munich Deaf Association, where children’s books are read aloud in sign language.

In the book “My dream, my story“, eight children who became world-famous talk about their dreams and stories.

The Avalino Diversity blog and Britta’sInstagram and TikTok accountfocus a lot on the topic of diversity in the nursery. Among other things, she presents children’s books and has also written her own (children’s) book.

Zuckersüß Verlag is a publisher of children’s books with strong messages and a list of 30 books for more diversity and variety in the nursery on Jane Wayne’s blog.

Podcasts:

The Avalino children’s podcast is a knowledge podcast in which children talk about their ideas (e.g. environmental protection) or cool facts (e.g. about animals).

Die Maus is a podcast of the Sendung mit der Maus, on which a 60-minute episode for children appears daily. (4 years)

Hearooz is a podcast app that was developed especially for children and contains various child-friendly podcasts. (4 years)

The children’s podcast Kakadu discovers the world together with children and answers exciting questions. (6 years)

Games:

The Unstoppables is a puzzle game in which four friends with different disabilities rescue a dog from the clutches of its kidnapper. (Recommended by Webhelm from 8 years)

In the game Starlink: Battlefor Atlas, the prosthetic arms and legs of the strong character Chase are a matter of course. (USK 6 years)

In SIMS 4 and SIMS Freeplay, characters can freely choose any hobby and profession. When creating Sims, players can decide for themselves what skin color the characters should have and choose between two body shapes (instead of genders). Same-sex and polyamorous relationships are also possible. (USK 6 years, recommended by Spieleratgeber NRW from 10 years)

Serena Supergreen and the broken wing is a game that takes a gender-sensitive approach to technical apprenticeships in the field of renewable energies. (Recommendation from internet-abc from 12 years)

Sibel’s Journey is about dealing with the topics of sexuality, gender, body and boundaries. (Recommended by wirfuervielfalt for ages 12 and up)

In Tell me why, two siblings meet again after 10 years to sell the family estate. The game also represents trans* boys. (USK 12 years)

Age-appropriate media for my child

The overwhelming range of films, series, apps and other media presents parents with the challenge of getting an overview in order to select the right content for their children. After all, the selection should not only be age-appropriate, but also entertaining and, ideally, educational. We have put together a few suggestions on where you can find age-appropriate media for your child.

Age-appropriate media – what does that mean?

The choice of media should always be based on your child’s stage of development. Media offerings are tailored to different age groups, and it is important that you as parents pay attention to this. Age recommendations and descriptions of the content can provide helpful information. However, you know your child best, so you can use this as the best basis for determining whether the offer might suit your child.

Verified media content

In descriptions of media offerings – whether apps, films or games – there are sometimes different age specifications. A distinction must be made between recommendations, general terms and conditions and age ratings. Specifications and approvals usually have a legal background. For example, the EU General Data Protection Regulation (GDPR) stipulates that certain apps, such as WhatsApp and TikTok may only be used from the age of 13.

The description in the app stores often contains a different age indication – namely that the app has been approved by the youth media protection authorities. The age ratings issued by self-regulatory bodies such as the FSK or USK rate media according to statutory youth protection criteria. In each case, it is examined whether media content could be dangerous for the development and health of children and adolescents. For example, through the depiction of violence or pornography. Or whether children can be exposed to contact risks through the use of a service. It is not checked whether a plot in a series and characters are understood at a certain age. This means that a Disney movie that is released from the age of “0” is by no means suitable for babies. It just doesn’t pose a risk to them. Access to media for children is to be regulated by means of age labels and technical protection measures. But this only works if you as parents also pay attention.

When it comes to selecting content, age recommendations made by (media) educational institutions, for example, will help you. We look to see whether the content corresponds to the lifeworld of the respective age group and whether it is understandable and appealing.

Suitable media offerings and guidance for parents

The media landscape for children of nursery and primary school age is huge; older children and young people often switch to adult offerings because there are fewer offerings tailored to them.

Here you can find good media offers and information:

  • TV, streaming, YouTube, cinema: The FLIMMO parents’ guide offers educational recommendations by age for films, series and shows from media libraries, streaming services, YouTube and TV channels
  • Children’s search engines: Via fragFINN or Helles Köpfchen, children only surf on tested and child-friendly websites.
  • Websites: A large collection of child-friendly websites is listed and presented on seitenstark.de.
  • Apps: We have put together a selection of “Good apps for children” and “Apps for toddlers
  • Children’s radio and podcasts: We have put together a selection for you “There’s something for your ears“.
  • News: We have put together a selection of “News for children and young people“.
  • Games: The NRW games guide provides detailed profiles of computer games with age recommendations.
  • Online television for 14 to 25-year-olds: funk’s diverse content appeals primarily to older young people.

Tips for your own evaluation of offers

The selection and examination of media offerings requires time and attention. However, by making conscious decisions and communicating openly, you can ensure that your child uses positive and developmentally relevant media content.

  • Content review: Look at the content and consider whether it fits in with your child’s world and understanding.
  • Interaction options: Images, sounds, music and animations should be age-appropriate and appealing.
  • Simple navigation: The service should be easy to use, ideally voice-controlled for younger children and with few symbols and functions.
  • Advertising and in-app purchases: Make sure there is no advertising and preferably an offer without in-app purchases.
  • Parental settings: Familiarize yourself with the setting options for a safe environment and, if necessary, make use of offers from the technical youth media protection service.
  • Feedback from others: Talk to other parents and check whether the offer comes from trustworthy developers or educational institutions.
  • Test run: Look at or test your selection in advance – without your child.

Individual support and communication

Do not rely solely on recommendations, as every child develops differently. Actively accompany your child in their media consumption right from the start in order to understand how they react to certain content.

Gaming with the games console? Of course!

“How much gaming is too much?” and “What will help my child find a healthy way of using the games console?” – Have you ever asked yourself questions like these? Technical measures to protect minors from harmful media are a building block to help your child play safely and in a balanced way on the console. Depending on the age of the child, the type of games and the device, you as parents can make different settings.

Nintendo Switch

The parental control system of the Nintendo Switch has been tested by the Entertainment Software Self-Regulation Body (USK) and judged to be suitable as a program for the protection of minors within the meaning of the Interstate Treaty on the Protection of Minors in the Media (JMStV). With the free “Nintendo Switch age restrictions” app, you can set how much time your child is allowed to spend playing each day. You can restrict access rights to certain games and functions and receive notifications if specified limits are exceeded. You can also set the USK age rating for the game selection under “System settings > Age restrictions”. The app is available free of charge on Apple and Android devices. Current information about the app and the download links can be found on Nintendo’s youth protection pages. It is important to note that the app only works if the Nintendo Switch is running the latest software version. You can find instructions for the update here on the Nintendo website.

Xbox

The parental control system of the Xbox has been tested by the USK as a program for the protection of minors in accordance with the Interstate Treaty on the Protection of Minors in the Media and meets the high German standards for the protection of minors in the media. On the Xbox you can limit your child’s playtime, control access to certain games and features and set monthly spending limits for digital purchases. Access to the Internet browser can be restricted to prevent visiting unsuitable websites and social media. The Xbox also enables control over online communication. You can specify who your child can chat or play with. You can define the settings on your cell phone using the “Xbox Family Settings app” by creating a child account for your child and adding them to the family group. The app is available free of charge in the app stores for Apple and Android devices. Current information about the app can be found on the Microsoft website.

Playstation

For the parental control settings on the Playstation your child needs their own account. To do this, enter a name (this can also be a nickname) and state your child’s date of birth for age checks during games. In addition, you must create a PlayStation Network account free of charge on the Playstation website. You can then add the child account to your account and manage it. On PS5 consoles, you can find the settings under “Settings > Family and parental controls > Family management”. PS4 consoles contain the settings for parental control under: “Settings > Parental Controls/Family Management > Family Management”.

You can set your child’s daily playtime on the Playstation. In addition, age restrictions can be set for content purchased online and for inserted Blu-Ray discs or DVDs. Other measures include restricting chat options and setting which content can be shared with others. You can find more information on setting up parental controls here on the Sony website.

What parents should pay attention

Many current games consoles offer user-friendly protection options, are very secure and meet high German youth protection standards if they have been set up accordingly. However, they alone do not offer one hundred percent protection. There is always the possibility that your child will come across inappropriate content with friends and on unsecured devices or come into contact with strangers. Talk to your child about the use of devices and services and be there as an open contact person for problems. Take your child’s concerns seriously and make it clear to them that they will not face any consequences if they turn to you in confidence.

Check and update the parental controls regularly to ensure that they are still appropriate and meet your child’s needs.

Discuss boundaries with your child and actively involve them in setting the parental control settings. Even if you have the last word: let your child know that you want to use the restrictions as a tool to help them learn how to use games consoles properly. Establish rules together for media use in the family that everyone adheres to. A media usage contract can help your child feel involved in the process.

You can find more up-to-date information on technical measures for various game platforms and consoles on the USK website.

Netflix games

From binge-watching to gaming – the popular streaming service Netflix has been offering an additional service alongside films and series since the end of 2021. Netflix games give Netflix customers access to specially developed or licensed games for mobile devices. These can be downloaded from the Apple App Store or in the Google Play Store as separate game apps.

In a nutshell:

  • Mobile games for Android and iOS devices
  • Currently more than 50 games available
  • Are with a Netflix -subscription included
  • All games have an age restriction and are not available for children’s profiles
  • No advertising or in-app purchases

What can the Netflix games do?

With Netflix games, the well-known streaming provider is trying to offer its customers even more content for their subscription in addition to films and series. To this end, Netflix has acquired a games company in order to be able to develop games itself. To date, Netflix has already developed more than 50 games and plans to further increase the range over time.

For Netflix customers, the service has the great advantage that it is included in the subscription. This means that there are no additional costs when playing Netflix games. There is also no advertising or in-app purchases in the games. This is also independent of the chosen subscription model. Netflix games are available even with the cheapest Netflix subscription. The offer is not a separate “Netflix games app”, but access to various apps via a Netflix account. If you want to download one of the game apps, you have to log in with your Netflix account and have a valid subscription.

What fascinates children/youth about it?

Netflix Games has a wide range of different genres of games, from action and adventure to puzzle, role-playing and strategy games. There are currently 14 categories of games. Games based on well-known series such as Stranger Things are certainly of particular interest to children and young people. Netflix is constantly working on improving the attractiveness of its offering. Recently, the classic games GTA III, GTA Vice City and GTA San Andreas have been added to the range. There are also many games that are suitable for children and younger teenagers, such as puzzles and soccer games.

What does the provider think?

Since Netflix wants to offer different genres of games, not all of which are suitable for children and young people, Netflix games are not available for Netflix children’s profiles. Parents must download individual game apps to their children’s smartphone or tablet via their adult account. All Netflix games are age-rated in the Google Play Store or App Store so that parents can make an informed decision about which games they allow their child to play.

What can be problematic about the offer?

Netflix games has a large collection of different games from various genres. Some of these games may therefore contain depictions of violence or sexual content and are not suitable for children.

What should parents pay attention to?

If you give your child access to Netflix games, pay attention to the age ratings and only give your child access to games that are suitable for their age and level of development. Please note that Netflix games can only be used with an active Netflix account and subscription. Make sure that your child does not get access to your Netflix account via this detour and do not give your child the access data for your regular Netflix account to play Netflix games. This is because it could access streaming content that is not age-appropriate.

When dealing with mobile games, it is generally important to discuss rules on media use within the family. Make binding agreements with your child about gaming, smartphone use and screen time. Use technical precautionary measures to set the playing time and title according to age.

Computer, console or app stores – distribution channels for games

Digital games have become an integral part of the everyday lives of children and young people. In order to play these games, they often have to be purchased or, in the case of free games, at least downloaded. A now rather rare way to buy games is to go to a store and buy a physical data carrier there. This also eliminates the age check carried out by a sales clerk on site. In order to protect your child, we would like to give you an overview of where children and young people can buy games and where you as a parent can find information on setting options.

Computer

On the computer, the possibilities for obtaining games are almost unlimited. In the meantime, many publishers have created their own launcher (a program used to launch games) with their own store. A user account must be created there and it is often also possible to deposit a means of payment. A well-known game that is popular with children and runs via its own launcher is Minecraft . In addition to the “own” launchers, there are also large companies that specialize in the digital sale of computer games such as Steam Epic Games Store and GOG. You can find an overview of the technical measures for distribution platforms in the USK guide. The website medien-kindersicher also informs parents about technical protection settings for various devices, services and apps.

Console

For consoles such as Xbox, Nintendo Switch or PlayStation it is often easier to see through how children and young people get hold of games. You can either buy them in the store or in the online store of the respective console. To do this, either payment information must be stored or POSA cards, which are subject to a charge, are used. In the console’s account settings, you can often create children’s accounts, set age restrictions for content or set the screen time. We explain some of the setting options in the article Endless play – technical settings.

Smartphone

Smartphone gaming in particular has become increasingly important for children and young people in recent years. This has a lot to do with the technical development of mobile devices: unlike a few years ago, cell phones are now powerful enough to play games on them. As cell phones are very common among children aged 9 and over, they are naturally also used for playing games. The games are distributed via the app stores and downloaded there. You cannot buy a data carrier in a store. The Entertainment Software Self-Regulation Body (USK ) has been awarding age ratings for online games and apps within the International Age Rating Coalition (IARC ) for many years. This makes it possible to block certain content. Make the necessary settings in the app stores and, if necessary, create a separate children’s account that you manage as an adult. You can find detailed information on this in the articles on the Apple App Store and the Google Play Store.

What parents should pay attention

  • Talk to your child about their play behavior as openly and without reproach as possible. Discuss with your child what they would like to play and ask openly about their interests.
  • Pay attention to the USK age ratings for video games. These indicate the age at which a game is safe from the point of view of the protection of minors. However, the age labels do not provide any information as to whether children can master the games technically and in terms of content.
  • You should therefore also check whether the games are educationally valuable and suitable for your child. To be able to give a better assessment, watch your child play or try out the game yourself in advance.
  • Find out about your child’s favorite games and their distribution channels. On Elternguide.online you will find many articles on popular games such as Roblox, Fortnite or Clash Royal including an educational assessment.
  • Playing is normal and should be allowed. However, it is important to agree on rules and boundaries that everyone involved adheres to. The media usage contract can be a great tool for this, because your child’s interests are also represented there and your child can help make decisions.
  • Is your child very absorbed by gaming? We have collected some of the setting options for you in the article on Endless play – technical settings.
  • Take technical measures in consultation with your child to protect them from challenges ranging from communication risks to cost traps when gaming. For example, you can use the USK’s guide to parental control settings for the most popular distribution platforms.

Pokémon Sleep – The game with sleep monitoring

“With Pokémon Sleep, you can turn your sleep into entertainment!”. This is how the Pokémon Company advertises its new game – with success. The Google Play Store has recorded more than 5 million app downloads since its release in July 2023. The catch: the app accompanies children and young people to bed and collects sensitive health data in the process.

In a nutshell:

  • Game app for iOS and Android
  • Provider: The Pokémon Company
  • free download, in-app purchases
  • USK from 0 years, according to the provider, use for under 16s only possible with parental permission
  • collects sensitive health data

What can the game do?

Pokémon Sleep is an app that embeds human sleep in a gaming experience. Players have to help Professor Neroli with sleep research on an adventure island and work together with the Pokémon Relaxo. The app records noises and movements during the night and uses the data collected to create a sleep log. The longer users sleep, the higher their score the next morning and the more new Pokémon appear around Relaxo. Sleep is divided into three types: Semi-sleep, light sleep or deep sleep. In the morning, Pokémon appear that sleep in a similar way. During the day, players can explore sleeping poses, feed the Pokémon and carry out other game activities. The aim is to record as much sleep as possible and thus collect many different Pokémon and poses. The app is also compatible with Pokémon GO Plus, which is the gadget for the game Pokémon GO.

What fascinates children/youth about it?

Whether as playing cards, a TV series or a video game – many children and young people grow up with Pokémon and love the little monsters. Pokémon is aimed at young people’s passion for collecting. With Pokémon Sleep, players can get new Pokémons and take care of them without much effort. Getting information about sleep behavior appeals to young people’s love of discovery. Tasks from the friendly Professor Neroli and rewards such as bonus cookies make children and young people want to spend time in the game world with the Pokémons.

What can be problematic about the offer?

Consumer protection warns that Pokémon Sleep monitors the sleeping behavior of children and young people and that the game concept can encourage addictive behavior:

  • The app should be viewed extremely critically in terms of data protection. The smartphone or tablet must be placed on the mattress when sleeping. The app collects sleep data from users via the motion sensor and microphone. This is sensitive health data and is specially protected under the GDPR.
  • With Pokémon rewards, Pokémon Sleep is intended to contribute to a regular sleep rhythm. However, the game concept exploits children’s play instinct and can encourage excessive use. The tricky thing is that the last thought in the evening and the first thought in the morning is about the app.
  • The game contains in-app purchases. Diamonds are available as digital currency, which can be used to buy Poké Biscuits and more.
  • As with other sleep monitoring systems, if you sleep all night next to a mobile device that is switched on and connected to the internet, you are constantly exposed to radiation.
  • Pokémon Sleep is available in the Google Play Store without age restriction (USK 0), in the Apple App Store released from 4 years. At the start, a message appears stating that under-16s should read through the terms of use with a parent or guardian. However, children and young people can easily get around this.

What does the provider think?

In this test, the data protection website mobilsicher.de proved that the app sends data to advertisers. The audio recordings are saved locally and deleted after 24 hours. However, users’ sleep profiles are stored on company servers. The Pokémon Company states that it does not sell sensitive data of minors for advertising purposes. It is not possible for minors to link their accounts with those of friends. The provider advises you to switch off the audio recording function to save data.

What should parents pay attention to?

Protect your child’s privacy online and avoid data-hungry apps such as Pokémon Sleep. Younger children in particular can be very absorbed by this game directly before and after sleep, but also during the day. Children are not yet able to assess the implications of sleep monitoring in connection with digital currency.

If your child is older and really wants to use the app, please note the following information:

  • Talk to your child about personal data on the internet, check the app permissions together and switch off push notifications on the device and the audio recording function in the app.
  • Prevent your child from accidentally making expensive in-app purchases and avoid using a payment method such as your credit card in the Google Play Store or Apple App Store.
  • Set binding rules for gaming use together with your child, pay attention to your child’s screen time and limit the time your child spends playing Pokémon Sleep. In consultation with your child, you can also use apps and programs from the technical youth media protection service.
  • And last but not least: make it clear to your child that the information on sleep behavior is only collected and evaluated for entertainment purposes. They are neither precise nor do they say anything about the actual quality of sleep.

Endless gambling? Which technical settings can help

“Just a little more, I’m almost done.”, “But if I do this now don’t do it, then it’s all gone!” – Are you familiar with statements like this from your game-loving child? It’s not just colorful game worlds and entertaining game mechanics that fascinate players. Some video games have opaque profit motives with which games companies want to make money. Or there are game mechanics that can tempt players to play for far too long. We will introduce you to the most important mechanisms in this regard and show you setting options for devices and platforms to support your child in conscious gaming.

Gems and rewards – recognizing mechanisms in games

How are gamers kept in the game? Developer studios have come up with various methods to achieve this:

  • Many games, especially on smartphones, are so-called “freemium games”: The game can be downloaded and played free of charge. However, there are many ways to progress faster in the game itself. This is usually done with a premium currency such as gemstones or gold coins. Players can earn smaller amounts themselves while playing. This tempts you to spend as much time as possible in the game. Larger quantities can be purchased for real money, which increases the pressure to consume.
  • Some games award a daily login reward for starting the game. If you log in every day, you get a bigger reward every day. If you miss a day, you have interrupted your current login series and therefore have to start all over again – with the smallest reward.
  • Comeback Gifts are given to players who have not started a game for a long time. Such virtual welcome-back gifts reinforce the impression among children and young people that it is good and important to be back in the game.

With such mechanics, game developers reinforce the “FOMO” effect (which stands for “fear of missing out”) and bind younger and less experienced players in particular to the game.

The independent test committees of the USK assess the extent to which these mechanics are present in the game and how they influence the gaming experience. The age rating depends on the implementation and the technical safety settings in the game. If these mechanics have a significant influence on the age rating, they are indicated as additional information in the license plate. This includes additional information such as “Pressure to play a lot” or “Increased purchase incentives”.

What parents should consider:

Playing is a popular pastime for children and young people. To ensure that your child learns how to handle games well and responsibly, set rules together with your child and set clear boundaries. In consultation with your child, use the parental options and parental control settings on gaming platforms and devices, which can be used to limit the playing time, for example.

We have collected the most common platforms and their settings for you here:

Smartphone:

  • Android: For younger children, linking the child account to the parent account via Google Family Link can be a good option. You can use it to manage all of your child’s cell phone usage and set restrictions. If you do not have an Android device yourself, you can also set up the restrictions for your child’s account only. You can specify age ratings for apps and content. A daily limit for screen time can also be set via Family Link. In the Google Play Store settings, you can make parental control settings and control costs such as in-app purchases.
  • iOS: Under iOS, you can set a “Screen time” in the settings and set up parental controls. Please note that a “Screen time code” must also be set, otherwise your child can change this setting themselves. If you also use an iOS device yourself, you can also manage the restrictions from your phone. In the Apple App Store, you can make cost settings and deactivate in-app purchases, for example.

App permissions can also be managed for both operating systems. For example, you can switch off push notifications for game apps so that your child does not automatically receive reminders to continue playing.

Console:

  • Playstation: In the “Account Management” of the Playstation, you can make settings such as playing time, monthly spending limits, use of chats and content created by others, age restrictions for games and use of the Internet browser under “Family Management”.
  • Xbox: Even without an Xbox account, you can set up a general access PIN that limits any use of the console. You can also create an Xbox family group in the login area under “+ New”. You can create a separate Xbox child account for each child, for which you can grant individual authorizations. In addition to detailed evaluations of usage, you can set age limits for games and the daily playing time (not only in total, but even separately for individual games). In terms of costs, you can set up pocket money that your child can use to buy things independently (limited by the age limit set), prevent your child from making purchases and have an email sent to you for approval. We also recommend installing the Xbox Family Setting app on your smartphone to get further overviews and setting options.
  • Nintendo Switch: In the “System settings”, you can prepare the console accordingly under the option “Age restrictions” and then “Age restriction settings”. Among other things, age restrictions for games can be set here and chat functions can be deactivated. Here too, it is recommended that you install the corresponding “App for Nintendo Switch age restrictions” on your smartphone to get a comprehensive overview of the playing time and select a maximum playing time. These settings apply to the entire console and must be adjusted to suit the youngest users. Important: To deactivate purchases in the connected Nintendo eShop, you must log into a Nintendo account on your PC or smartphone.

PC:

  • Steam: Family options can be managed in the “Steam” – “Settings” – “Family” tab. It is advisable to create a separate “children’s account” for your child. To do this, create a new account and enter “I am under 16 years old” and your own e-mail address as the parent’s e-mail address. The account settings can then be made.
  • Epic Games Store: The following measures can be taken in the Epic Games Store: PIN entry for adding friends, voice chat (in gradations), text chat (in gradations), purchase authorizations, content restrictions. You can also have your child’s playtime sent to you as a weekly evaluation by e-mail.

In addition, many games also have child safety features. For example, in the popular online shooter Fortnite. You can find detailed instructions on devices, apps and programs on the medien-kindersicher platform.

As a general rule, parental control settings cannot protect against all dangers and risks. Only use such settings in consultation with your child and adapt them to their age and stage of development. Talk to your child about the tricks of the game industry, such as login rewards, and encourage them to use games consciously.

POSA cards – gaming credit at the supermarket checkout

They hang neatly sorted in the supermarket, usually near the checkout: credit cards. Whether for telephone providers, Netflix, Amazon, Google Play or Steam – the purpose of these small plastic cards is always the same: they are a form of digital payment. Credit cards are also used in computer games. But how does it actually work?

In a nutshell:

  • Prepaid cards according to the POSA procedure
  • available in supermarkets and petrol stations as well as online shopping
  • for payment with providers
  • Fixed prices, only rarely selectable amounts

What is that actually?

The credit cards work according to the POSA procedure. POSA stands for “Point-Of-Sale-Activation”. This means that the printed code is only activated after payment at the checkout. The code can then be exchanged for credit on the respective online platform. Because it is virtually impossible to trace the original purchaser of the prepaid card afterwards, this type of payment is relatively anonymous.

What do children and young people who love to play use POSA cards for?

The games market offers a wide range of paid games for smartphones, tablets and game consoles. POSA cards with credit for individual games such as Fortnite, Minecraft or Roblox as well as credit cards for gaming platforms such as Steam are available for sale. Many additional contents are offered in free games to change the gaming experience. These include, for example:

  • Skins, i.e. cosmetic changes to the game characters,
  • DLC (downloadable content), such as new game modes or worlds,
  • Season Pass, a kind of stamp card that rewards players for completing tasks. A Season Pass can be upgraded with real money to receive more rewards.

Popular games and their additional content are a way for children and young people to compete with each other. Whoever has the coolest, super rare skin can brag about it. This sometimes leads to a lot of pressure to consume because your child doesn’t want to look bad in their circle of friends. Therefore, set up rules in the family and work them out together with your child. Discuss with your child how much money they spend on gaming. A good way may be for your child to buy the prepaid cards – and therefore their in-game purchases – as part of their pocket money. This will help your child learn to manage their own money and understand the value behind it. One advantage of POSA cards is that there are no hidden cost traps such as in-game purchases when gaming, but only the limited amount of prepaid credit can be spent.

What should parents pay attention to?

For children, video games, whether on their cell phones or consoles, are part of their everyday lives. Take your child’s interest in gaming seriously, even if you can’t understand their enthusiasm for some of the games.

The age rating of the USK is printed on the front of POSA-Cards. Whether in the supermarket, at the petrol station or at the kiosk – the sale of POSA-Cards is tied to the permissible age of the purchaser. It becomes more difficult if your child buys POSA-Cards online or obtains them through friends. Pay attention to the age ratings of games and make it clear to your child that the USK age ratings for gaming are there for their own protection. After consulting with your child, make settings for technical youth media protection on game consoles, apps and games.

Popular games: FIFA becomes EA Sports FC

FIFA is the most famous and popular series of soccer video games. A new version has been published annually since 1993. Teams from real soccer leagues can be used or your own can be created. The successor to FIFA23 is called EA Sports FC 24 and is only released for ages twelve and up.

In a nutshell:

  • most popular soccer simulation game
  • for PC and all popular game consoles
  • Supplement: Web app for PC and smartphone (iOS and Android)
  • newest version EA Sports FC 24 (released on 29.09.2023)
  • new age rating: from 12 years
  • Manufacturer is EA Sports with headquarters in Canada

What is EA Sports FC?

EA Sports FC (formerly: FIFA) is one of the most popular games among teenagers. This takes advantage of the popularity of well-known teams and soccer stars. Young people can take on the role of their favorite player and compete against other teams alone or with others in cross-platform online mode.

What fascinates young people about it?

EA Sports FC is especially interesting for youngsters who are passionate about soccer anyway and can experience their favorite sport in yet another way. The game establishes a connection with the real teams and players who are idols for many soccer fans. Since FIFA 23, some women’s soccer leagues are also represented in the game.

Playing together with others and the competitive principle offer a special fun. Exciting are the clear rules that are adopted from the soccer field and must be implemented in the game environment: A foul is also a foul in the game. Various game modes, such as the manager mode, offer the possibility to shape the virtual soccer world beyond the game on the pitch. Here, for example, birthday parties or social media posts can be used to promote careers.

The most popular mode in the game is Ultimate Team. The attraction is that you can put together your own team of favorite players according to the trading card principle and compete with gamers from the worldwide community. The app allows young people to hone their skills on their favorite team away from the game via smartphone or PC. With EA Sports FC 24, women’s soccer players are now a part of the game mode. Women and men can also be set up together in a team.

What can be problematic about the offer?

Just as in a soccer game on the sports field or in the stadium, conflicts can also arise in computer games – for example, arguments or insults in multiplayer or online mode.

The criticism that a lot of money is at stake in professional soccer and that the sport is losing its importance is ignored at EA Sports FC. The idols and favorite teams are portrayed positively throughout and are role models. The commercialization of soccer is also evident in the online mode: With the necessary money, you can put together your dream team in the Ultimate Team game mode.

As an alternative for game rewards (e.g. for completed online tournaments), in-game currency can be purchased for real money, which can be invested directly in the game in new players, virtual goods or random-based player packages (so-called loot boxes). Lootboxes are controversial because their principle is reminiscent of games of chance: sometimes the players received in them are better, sometimes worse. This can tempt inexperienced gamers in particular to spend a lot of money in-game.

In terms of content, the game does not contain any aspects relevant to the protection of minors and has therefore been released by the Entertainment Software Self-Regulation Body (USK) without age restriction to date. Due to the amendment of the German Youth Protection Act (JuSchG), the USK’s review criteria were adjusted at the beginning of 2023. Since then, the German age rating system has taken into account both content relevant to the protection of minors and so-called potential usage risks. This means: Previously, the USK’s review panels could not consider any chat options, in-game purchases or lootboxes. Since the beginning of 2023 this is different – hence now the age rating from 12 years.

Furthermore, the reasons for an age rating have been transparently indicated by additional notes since this year. These can be found on the back of the games’ packaging and in online stores right next to the age label. The higher age rating for EA Sports FC 24 was justified by the cues “pressure to act” and “in-game purchases + random objects”.

What does the provider say?

EA Sports focuses on the sporting and playful character of the game. The provider sees the game as a social platform where young people can share their passion for soccer and build friendships. EA Sports earns considerable sums with microtransactions such as lootboxes. The manufacturer refers to them as “virtual surprise eggs” and sees no need for change.

What should parents pay attention to?

Parents should realize that for kids and teens, EA Sports FC is all about having fun together. Play once together with your child and try to understand the fascination. This connects and at the same time provides an opportunity to exchange ideas about the critical aspects of soccer.

Be sensitive to the potential conflicts within the game. Give tips and agree on rules on how best to behave when communicating in online games.

Check the age rating of the game. Note that the previous FIFA versions were still tested according to the old USK criteria and were therefore released without age restrictions, although they also contained chat options, in-game purchases or lootboxes. For younger children, the game may not be unproblematic.

As parents, you should be especially attentive when it comes to in-game purchases. Together with your child, consider whether these are necessary and – if desired – set an upper limit. Talk to your child about the dangers of gambling mechanisms. The popular game consoles also offer detailed protection settings in which purchases within a game can be prohibited.

Set a good example for your children by controlling your own playtime and making it appropriate. This can help promote healthy habits.

Popular games: MrAttorney: Lawyers Legacy

Lawyers Legacy, or the “Mr. Lawyer Game,” is a pretty successful independent indie game, with over 500,000 downloads on the Google Play Store. The game is a fun little jump ‘n’ run game, in which the players take on the role of the well-known TikTok -Influencer Mr. Lawyer.

In a nutshell:

  • Small 2D Jump ‘n’ Run game
  • available for Android, iOS and PC
  • Age rating: USK 12 years (violence – in-game purchases)
  • Free for Android and iOS, €5.00 on Steam
  • Contains advertising

What can Lawyers Legacy do?

In Lawyers Legacy, game players take on the role of Tim Hendrik Walter aka “Mr.Lawyer,” a well-known influencer on TikTok . In his videos, he explains legal topics in a simple and understandable way, reaching many millions of clicks. In the intro of the game, Mr. Lawyer learns that some teachers have locked their students in the school so that they can learn even more. This is against the law and the game end must try to save the students as Mr. Lawyer.

The story is embedded in a fun jump ‘n’ run game that leads the players through the school building jumping and running in different levels. These elements are complemented by fights against teachers who try to stop Mr. Lawyer. In Lawyers Legacy the player can choose between four difficulty levels. The game is challenging even on the lowest difficulty, as controlling it via smartphone requires some practice.

What fascinates children and young people about it?

With its jump ‘n’ run mechanics and two-dimensional visuals, Lawyers Legacy exudes the retro charm of popular classic games. Elements from school like mat carts in gym class are familiar to kids and teens and always makes them smile when they play.

The game was set to music by the influencer Mr. Lawyer himself. The game also features other well-known TikTokers, such as Laschakv, who makes funny videos about school. The game was developed by TikToker Yannick, who keeps his community up to date on the development of his games on social media channels. It is precisely this interactive process that makes the game so successful. Players can always share suggestions and criticism via TikTok and Co and thus participate in the development of the game.

What can be problematic about the offer?

In Lawyers Legacy, there are struggles with depictions of violence against teachers. However, the battles are kept very abstract, which older children and teenagers can usually cope with.

Those who want to play Lawyers Legacy on PC will pay €5.00 for the game on the Steam platform. Since the game is free for Android and iOS, there are always commercial breaks within the game. These promote unfiltered other apps and games from the Google Play Store or the Apple App Store . These may include gambling mechanisms or the like, and some of them are not suitable for children. It is difficult to skip these commercials or click away after playing them.

About the provider

Since late 2021, TikToker Yannick has been developing the Mr. Lawyer game and sharing the entire development process on social media. Yannick is an independent game developer, where the community comments at TikTok can help shape the development of the game. Currently, the game is still in the development phase and only the levels for physical education are ready and playable. More levels and bosses as well as a global multiplayer are planned.

What should parents pay attention to?

While dealing with teachers in Lawyers Legacy may not be to your liking – show interest in your child’s favorite games and stay in conversation with them about them. Find out about the age ratings of video games and make an assessment of what kind of violent depiction your child can handle well. Lawyers Legacy is primarily aimed at teenagers and is not suitable for younger children due to the USK age rating of 12.

Even though the game has few levels at this early stage of development, it is important to discuss rules about media use within the family. Make binding agreements with your child about smartphone use and screen time.

There are always commercial breaks in the game. Educate your child about mechanisms of online advertising and encourage a conscious approach to advertising and dark patterns such as banner ads that are difficult to overcome. Deposit in the Google Play Store no payment options, so that your child can not accidentally buy an app advertised in the game.

The age ratings of the Entertainment Software Self-Regulation (USK) – what’s behind them

The Entertainment Software Self-Regulation Body (USK) is the voluntary self-regulation body of the games industry. It is responsible for age rating reviews of digital games in Germany.

What does the USK do?

The USK is recognized as a competent self-regulator under both the German Federal Youth Protection Act and the Interstate Treaty on the Protection of Minors in the Media. In the area of the German Youth Protection Act, state representatives issue the statutory age ratings at the end of a USK procedure on the recommendation of independent youth protection experts.

In addition, the USK assigns age ratings within the international IARC system (International Age Rating Coalition) for online games and apps. In addition, the USK supports companies from the games industry in complying with and further developing the protection of minors in the gaming sector, for example in the area of technical protection of minors, and is involved in the area of media education, among other things with initiatives such as the Elternguide.online.

How is a game reviewed and who decides on the age rating?

The games applied for USK testing are played through completely by trained volunteer reviewers and then presented to a testing panel that is independent of the games industry. The review panel consists of four youth protection experts and one permanent representative of the supreme state youth authorities (OLJB). The youth protection experts come from academia, media education, church institutions and youth facilities, and have experience in working with media and with children and young people. After extensive discussion, the youth protection experts recommend an age rating. The OLJB Permanent Representative may adopt or appeal this age release. Subsequently, the USK receives the test result and communicates it to the applicants. If they also do not appeal, triggering a new review, the game will receive the legal age rating by the OLJB’s Permanent Representation to the USK.

In the online area, the USK assigns age ratings within the framework of the international system IARC (International Age Rating Coalition). This is an association of the various organizations responsible for age rating worldwide, such as ESRB (Entertainment Software Rating Board) in the USA, PEGI (Pan European Game Information) in Europe, ClassInd (Classificação Indicativa) in Brazil, GRAC (Game Rating and Administration Committee) in South Korea, ACB (Australian Classification Board) in Australia and the USK in Germany. At IARC, online game and app providers go through a questionnaire on content relevant to youth protection. An age rating is then issued from the respective entries according to the specifications and criteria of the respective national self-regulation (for Germany, the USK). In all distribution platforms connected to this system, age ratings from the USK are thus available. Connected systems include the Google Playstore, Nintendo eShop, Xbox Store, Sony Playstation Store, and Oculus Store.

What criteria are used to test digital games?

There are set criteria for the age rating of digital games. These guiding criteria are decided and adapted by the USK’s advisory board, which is made up of various social groups. The guiding criteria serve as a basis for review panels in assessing the risks of possible developmental impairment to children and adolescents when playing games that are not age-appropriate. They provide support in the decision-making process.

The focus is on the presumption of impact, i.e. the extent to which young people’s development could be impaired or even endangered. These include criteria such as the atmosphere in the game, violence or pressure to act. Since 2023, so-called “usage risks”, for example functions such as chats, in-game purchases or location sharing, have also been taken into account in the youth protection review and can have an influence on the age rating. More information about the USK’s guiding criteria can be found on the USK’s website.

What are the age labels?

The age rating symbols awarded include USK 0 (released without age restriction), USK 6, USK 12, USK 16 and USK 18 (no youth rating).

  • USK 0: Games without age restriction (USK 0) must not contain any content that is harmful to children from a youth protection perspective.
  • USK 6: Games with a USK 6 age rating are usually already more exciting and competitive.
  • USK 12: Games with the age rating USK 12 can already be significantly more combat-oriented or darker in design.
  • USK 16: Games with an age rating of USK 16 often show realistic violence, armed combat with a storyline or military missions and are therefore not suitable for children.
  • USK 18: These games are intended for adults only, as they may be harmful to minors.

Since January 2023, the USK’s age rating labels have included additional information about the reasons for the age rating as well as existing online functions in the game. In this way, parents can see at a glance which reasons led to the age rating (for example, “comic book violence” or “pressure to act”) and which risks should be kept in mind when using media (for example, “chats”, “in-game purchases” or “location sharing”). The notices can be found on the back of the game packaging, on the corresponding online platforms and in the USK title database.

What do USK age ratings mean for families?

In principle, the state does not regulate with its age labels how and what media content parents make available to their children at home. However, parents should only give or allow their children to play games that have an appropriate age rating. However, the labels do not provide any information about the difficulty level of a game or its respective pedagogical suitability. An educational assessment on digital games is provided, for example, by the NRW Game Guide, which is funded by the state of North Rhine-Westphalia.

Three tips for parents from the USK:

  • Pay attention to the USK age rating and additional information These provide information about the safety of a game for certain age groups and at the same time inform about possible additional features.
  • Use technical parental control settings : Within games, as well as on many popular platforms, consoles or devices, functions such as chats or purchasing options can be restricted or disabled.
  • Play along: Play the game together initially and stay in conversation about it. This gives you the opportunity to track your child’s fascination with digital games. It also promotes your own media competence along the way!

Popular games: Minecraft

Minecraft is a kind of Lego for the computer or tablet, where you can create your own world from virtual blocks with a lot of creativity and skill.

In a nutshell:

  • Strategy game in which you have to collect raw materials to build your own world from them
  • USK age recommendation from six years old
  • available online or offline
  • Minecraft is available for the computer from €29.99. The premium version with cosmetic content costs 39,99€. The app costs about 8,- € for Android or iOS

What is Minecraft?

The game world in Minecraft consists mainly of cubes or blocks. These are always the same size, but is procedurally generated and thus looks different in each run. The world in Minecraft is made of different materials, for example, wood or earth. In different modes, these cubes are used differently:

In creative mode, players combine these cubes and build houses, models, or even working computers. In this way, they create their very own world, which they shape creatively and change constantly. This function is now even used by schools for learning. The materials used do not have to be collected, they are directly available to the players and can be used infinitely.

In survival mode, thanks to the tools, players can fight monsters and hide at night in the hut they built themselves. The big difference to the creative mode here is that the materials have to be collected by yourself and additionally a hunger bar and life bar have to be managed. Also, many of the items, such as chests, swords, doors, stoves, etc. must first be made. The level of difficulty can be adjusted so that there is something for every age group. This can be adjusted at any time in the game menu.

Minecraft can be played online with others, or offline alone. The current version of the game is 1.20.1.

What fascinates children and young people about Minecraft?

Despite the simple graphics, which consist only of large pixels, Minecraft is very popular among children from about ten years old. Minecraft sets no limits to creativity. Players can create their very own virtual world and get excited about constructing landscapes and buildings and acquiring the raw materials they need. Playing with others especially challenges competition and strategy, but creating worlds together can also be a lot of fun and requires that you coordinate with each other.

What can be problematic about Minecraft?

Minecraft is released by the USK from the age of six. How well children cope with the game depends, among other things, on the game mode they choose: While Creative and Adventure modes are easy to handle, Survival and Hardcore modes are more about defense and survival. Here you have to overcome obstacles such as encountering monsters, which brings a certain tension.

Since the game doesn’t set its own limits, e.g. through different levels, it tempts you to play endlessly and lose yourself completely in the virtual world. Also, the control of the game can be difficult for inexperienced.

Minecraft offers in-app purchases, e.g. via the “Minecraft Marketplace”, the “Minecraft Marketplace”. This is a platform where gamers can buy skins, mini-games and other content. One popular offering is PvP maps, where players compete against each other in game worlds according to the “player vs. player” principle. Such paid elements are appealing to kids and teens because they enhance the gaming experience.

Some paid offers are unsuitable for younger children, for example, the “Scary Mods”, which makes the game environment more exciting with creepy creatures, gloomy environments, eerie sounds and events.

What does the provider say?

Minecraft belongs to Microsoft. Auf der Webseite gibt es die Datenschutzerklärung und Nutzungsbedingungen auf Deutsch. Data is processed and used for product improvement and may also be shared.

What should parents pay attention to?

The game is designed to encourage creativity and problem-solving skills. In Sweden, it’s even on the curriculum. However, there are a few things you should keep in mind as a parent:

Younger children should be accompanied while playing in the beginning and should rather use the creative mode or easier difficulty levels of the survival mode. For older children, the hardcore mode may come into question later.

As always with media use, keep an eye on how much time your child spends playing. Make sure to adhere to set media use times and discuss together as a family which modes your child is allowed to play. Make sure the content is age-appropriate and control what content your child is allowed to purchase and use. Some offers in the “marketplace” are not suitable for younger children.

Players can communicate with each other in Minecraft using the chat function. In the process, children are exposed to communication risks such as conflicts, cyberbullying, but also cybergrooming. Talk to your child about being respectful in chat, encourage them to block and report inappropriate messages. This way, your child can protect themselves from harassment. Explain to your child that he or she should not disclose personal information such as name and address in the chat.

Using the Parental Control feature of a Microsoft account, communication functions can be restricted to friends only or disabled completely. Access to in-game purchases can also be controlled via the control function.

The game was tested for accessibility as part of the Gaming without Borders project. In the areas of comprehension, control and hearing, Minecraft already does a lot right in terms of accessibility, according to the test results. The game is quite suitable for children and young people with impairments. However, some hurdles were identified in the “vision” area, making it difficult for people with visual impairments to use. However, Mojang as a developer studio is also interested and working to build accessibility.

Poppy Playtime – a captivating horror computer game.

Poppy Playtime is a detailed horror computer game in a colorful, childish setting. However, it is only ostensibly aimed at a younger audience. We have taken a look at the game.

In a nutshell:

  • Horror computer game
  • Anxiety-producing, stress-inducing content
  • Age rating: not USK-approved on Steam, from 12 years (iOS), from 16 years (Android)
  • Pedagogical recommendation of the Spielatgeber NRW: 14 years and older
  • Paid via various platforms such as Steam ($9.99)
  • Available for Windows, iOS and Android

What is Poppy Playtime?

The survival horror video game is a chase through an empty toy factory. The task is to break into the dark and disused factory building from the first-person perspective and find out what happened to the female employees who suddenly disappeared ten years ago.

The first chapter, released in the fall of 2021 for Microsoft Windows, was an instant success. Versions for Android and iOS were added in 2022. Likewise the second chapter.

The mascot and equally figurehead of the first chapter is a plush figure: Huggy Wuggy. This blue creature with a wide grin, pointed teeth, bulging eyes and long limbs hands out deadly hugs.

What fascinates children and young people about it?

Poppy Playtime appeals to children and teens in their developmental stage, when they are looking for challenges and exciting experiences. It offers a mix of excitement, puzzles and adventure that will delight young players. Exploring the game world full of interactive elements, solving puzzles and discovering the mystery of the toy factory encourages their curiosity and imagination.

Through Let’s Play videos, the main character Huggy Wuggy became known beyond the gaming scene. Video clips are also circulating on TikTok, Instagram and especially YouTube, and the plush figure can be found at fun fairs, in children’s rooms, in playgrounds. Huggy Wuggy even looks cute to some at first glance, but scares them away with his creepy visage and nasty intentions. He hunts, without mercy. In some kindergartens and schools it is forbidden to take the creepy stuffed animal.

What can be problematic for children about the offer?

The presentation of the game appeals to children, but it is completely unsuitable for them; even in the role of spectators. It is aimed – if at all – at older teenagers and adults. It’s a game with blood splatters, blood pools, violence and horror elements in a creepy atmosphere. In addition, young children in particular often find it very difficult to see through the fact that these are fictional stories. The toy figure has a frightening effect and can be very disturbing for children in the long term.

What does the provider think?

The provider MOB Games emphasizes the child-friendly design of the game and careful consideration of children’s safety. No personal information would be collected from players and no opportunities for external communication or interaction would be offered. The provider considers the game suitable for children from 8 years. Parents should accompany and support their child during play.

What should parents pay attention to?

Make sure that play is truly appropriate for your child’s age and maturity. Only adolescents who have sufficient emotional maturity to process anxiety-provoking and stress-inducing content should play Poppy Playtime.

Keep an eye on your child’s reactions and make sure they feel comfortable and safe playing or watching. Occasionally play along with your child or watch how he or she plays. This will allow you to better understand your child’s experience and provide support as needed.

Encourage your child to tell you about their play experiences and ask questions. Be open to talking about the game and potential issues that may arise.

Keep an eye on your child’s screen time. It’s best to set media rules together – and set a good example yourself. This is the best way for your child to find a balance between play, learning, physical activity and social interaction.

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