The smartphone is at the ready, the console is running hot, videos or games don’t stop – many parents want more offline time for their child. This is not about banning or denigrating media. Digital media is a natural part of growing up today. A good balance between online and offline time in everyday life is crucial.
Children and young people need regular breaks without screens. Offline time allows for exercise, creative play, relaxation and real encounters with others. This strengthens imagination, concentration and independence and helps to reduce stress, even if children don’t always realize it themselves.
The older children get, the more important media use becomes for friendships and belonging. For young people in particular, the worry of missing out plays a major role. For some, media is even the most important way to stay in touch with friends or a community, for example when like-minded people don’t live in the immediate vicinity. It is then often difficult to switch off because chats, games or videos are socially important. This is where an open discussion about alternatives can help.
If media is available at all times, many children do not stop independently. This is why children need guidance and support, e.g. through fixed offline times or media-free places such as the dinner table and before bedtime. It is important not to use media time as a reward or punishment, as this can further increase its importance.
Strict prohibitions often lead to arguments or secret use. It is more effective to involve children and find solutions together.
Offline time works better when it feels good:
Technical settings can support without controlling. Set up screen time limits or break timers (e.g. in YouTube Kids) together. This makes the transition to offline playful and transparent.
Children closely observe how adults use media. Consciously put the smartphone away and share: “I’m taking a cell phone break now!” Commonrules such as “no cell phones at mealtimes” apply to everyone and are the most convincing.
Irritability or frustration when switching off is normal. Take feelings seriously: “What are you missing right now?” or “What is difficult without a screen?”. If conflicts persist or hobbies fade, take a closer look and get support (e.g. counseling).
Battlefield 6 is a first-person shooter in which players fight from a first-person perspective in large-scale online battles. Military weapons, vehicles and realistic war scenarios take center stage. The game is action-packed and violent – and is therefore aimed at older teenagers.
The game is the latest installment in the well-known Battlefield series and continues it with the latest technology and familiar gameplay. Like Call of Duty or Counter-Strike, it is one of the great first-person shooters. In the single-player campaign, players experience a war story in the year 2027 and fight as an elite unit against a private military organization.
In multiplayer mode, the focus is on large online team battles where tactical teamwork is important. Battlefield Portal also sees the return of a creative community tool that allows players to design and share their own game modes and experiences.
Battlefield 6 is aimed at players who like tactical shooters and team play. The game offers large maps, lots of action, vehicles and explosions – this is exciting and creates suspense. The mixture of combat, teamwork and planning is what makes the game so appealing and keeps many young people playing for a long time.
At the same time, the game is a social meeting place: young people play online with friends or meet new people. Playing as a team and pursuing common goals conveys a sense of community. Leaderboards, progress and rewards provide additional motivation: young people can constantly improve, master challenges and show their progress.
Battlefield 6 is played from a first-person perspective, players see the game world directly through the eyes of their character – including the weapon. War and violence are clearly the focus, which is why the game has been given a USK 18 rating due to its drastic depictions of violence. In single-player mode, violence is visibly staged as part of the war story; in multiplayer mode, it is primarily part of the game mechanics and tactics (e.g. battles, explosions, vehicle combat). Here, violence serves less of a narrative and more of a competition between teams. There is no ethical evaluation of war or violence in the game.
In-game purchases also play a major role in Battlefield 6. Advertisements for additional purchases or cosmetic content are often displayed to players, which can create pressure to spend real money.
Especially in multiplayer modes, in-game communication is essential in order to chat or talk to other players. This promotes successful cooperation – but can sometimes lead to communication risks such as cyberbullying, hate speech and cybergrooming.
The provider Electronic Arts (EA) sets out the following rules, among others, in its terms of use:
The detailed terms of use, privacy policy and terms and conditions for Battlefield 6 are available on the EA website.
As a parent, pay attention to the USK age rating from 18 years and talk to your child about why this rating is important. The game shows theaters of war and battles very realistically with visual effects such as blood, wounds, explosions and battles. The violence is explicitly visible, not abstracted or highly stylized – and this is a key reason for this age rating. Furthermore, war is at the heart of the entire game. Players control soldiers, use real weapons and find themselves in conflict situations in which characters are killed. Due to the high immersiveness (i.e. the strong feeling of being in the middle of the action), players are very intensively involved, which requires a certain level of maturity. Activate the parental control settings on your child’s devices. This will prevent your child from downloading the game unsupervised.
If your child is playing the game because they are already of age or you consider them to be sufficiently mature, accompany them:
Build your own worlds from building blocks, slip into imaginative roles and complete exciting missions – the online gaming platform Robloxer is very popular with young people. Roblox combines elements of gaming, social media and creative design. As it contains both chat functions and problematic content and some people earn money with their games, an age rating of 16 and above has been in place since January 2025.
Roblox is an online gaming platform and game development system that allows users to create their own games and play the games of others. The two words Robots and Blocks together make up the name of the Roblox gaming platform. Here you can create and play virtual worlds in Lego style, which is particularly popular with young people. Roblox is a mixture of game world and social network and is reminiscent of Minecraft.
Roblox is available on many different devices and as an app. Playing with a virtual reality headset is also supported. This cross-platform availability ensures that players can easily play together on different devices.
After registering on roblox.com, players receive a pre-made game character (avatar) that they can customize as they wish. Standard clothing or other cosmetic features, such as a first hairstyle, are free of charge. Some extra accessories cost money in the form of their own currency Robux. Functions such as creating and playing games are available free of charge.
Many young people love the game because they can easily develop their own games. Registered users can use the “Roblox Studio” building tool to create their own games and share them with others. Simple structures as well as complex worlds of experience can be created. In the Roblox community, young people can let off steam creatively and communicate with each other.
Roblox is particularly popular with young game developers, as they can create and publish their own games there. If a game is played frequently by other users and money is invested, there is a chance that the developers – your child, for example – will also earn a share.
Even young people who don’t want to get into game development themselves are fascinated by the countless games on offer.
In January 2025, the Entertainment Software Self-Regulation Body(USK) raised the age rating for Roblox from 12 to 16 years. There were several key reasons for this decision:
In addition, the platform allows users to communicate via text and voice chats. There are therefore risks such as cyberbullying, cybergrooming and hate speech. Furthermore, some games contain elements that are similar to gambling, such as the purchase of random virtual items(loot boxes).
In addition, the USK criticized the lack of effective precautionary measures on the part of platform operators, such as insufficiently secured children’s accounts and the lack of age labels in accordance with German standards. Due to these aspects, the USK age rating was adjusted to ensure the protection of minors and provide parents with better guidance.
In addition, Roblox is repeatedly accused of not sufficiently moderating both the content and communication between users and of not taking consistent enough action against violations of the community guidelines. For example, children and young people can come across discriminatory and extremist content in the games.
The provider Roblox Corporation emphasizes on its platform that it takes security and data protection very seriously. There is a reporting system for inappropriate chat messages and a chat filter. After registration, an account is automatically created in “data protection mode” for users under the age of 13. Younger players will then not have access to the social media functions, for example. Some games are also only released from a certain age. Moderators check whether uploaded image and video material meets the requirements for youth-friendly content. Inappropriate content is actively filtered and deleted.
Roblox introduced several new features in early 2026 to make communication safer for young players. One of these is age verification: users can confirm their age either with an ID or via a voluntary, AI-supported age assessment using a video selfie. Certain communication functions are only activated after this classification. Roblox divides accounts into age groups so that children and young people can interact with their peers as much as possible: Under 9, 9 – 12, 13 – 15, 16 – 17, 18 – 20 and over 21. Content, chats and functions are then assigned according to age. Many interaction options remain restricted in order to limit contact between adults and minors and reduce communication risks. The AI-supported age verification on Roblox is handled by the company Persona. Roblox states that user data is deleted after 30 days. Incorrect estimates can be corrected retrospectively via parental supervision or ID verification. Roblox provides information about age verification on its website.
For older teenagers, there is also the concept of “trusted connections“. This allows 13 to 17-year-olds to mark certain contacts as trustworthy. They can chat with these contacts with almost no restrictions. However, contacts across age boundaries – especially between young people and adults – are still subject to strict rules. Children under the age of 13 cannot create “trusted connections”. More information can be found on the Roblox website.
Roblox offers various safety features that allow you to keep a better eye on your child’s play, e.g. screen time, chats or purchases. Parental control has been expanded in 2026. Parents can now see,
Roblox can also issue warnings in the event of unusually high expenditure. These functions supplement the existing parental control settings and are intended to create more transparency. Parents can find out more about parental controls and parental controls on the Roblox website.
Please note that Roblox is now labeled USK 16. In principle, the state does not use age ratings to dictate what media content parents can allow their children to watch at home, but rather as a guide. Nevertheless, you should make sure that you only provide your child with games that are suitable and approved for their age. You can find out more about upgrading in this parent check-in article.
Would you like to make Roblox accessible to your child?
You can also find all the important steps for parental controls at Roblox on medien-kindersicher.de.
Which learning platform or app is right for my child? And do they even need it at preschool age? Many parents are faced with precisely these questions. Websites and apps with learning opportunities can help children discover, practise and revise. However, they are no substitute for learning together, playing or exercise. The decisive factor is how and for what they are used. We present five popular offers in Germany and classify what parents should look out for.
Most of the services presented can be used both in the browser and as an app. The range of functions differs in some cases.
Sofatutor offers learning content from pre-school age to upper school. For younger children, there is Sofatutor Kids with learning games, short videos and exercises on numbers, colors, letters, first arithmetic problems and factual topics. The content is clearly structured and based on educational plans. Parents can create child profiles and view learning progress.
ANTON is one of the most popular learning apps for preschool and school and is often recommended or used by schools. In addition to the widely used app, learning can also take place online in the browser. Children practice math, German, general knowledge or music in short, manageable units. ANTON is ad-free and designed without time pressure.
Antolin is a digital reading promotion program that is mainly used in schools. Children read books offline and then answer questions about the content to collect points. The focus is clearly on reading motivation.
Duolingo teaches foreign languages in a fun way with short exercises, repetitions and rewards. Even children can learn their first words and simple sentences. Both the website and the app are colorful and motivating, but rely on regular use.
Scoyo is aimed at children from around 4 to 12 years of age. The learning platform offers exercises and learning games on German, math and specialist topics, sorted by age and grade level. Parents can create profiles and track learning progress.
Not every learning app or platform is suitable for every child. Age recommendations can be a guide, but say little about whether an offer really suits your own child. The decisive factors are interests, stage of development and individual learning speed. Some children love structured tasks, others learn better through free experimentation, movement or conversation. If an activity causes frustration or your child quickly loses interest, it is not (yet) the right choice. And that’s perfectly fine.
At pre-school age, the focus is not on practicing, but on playful discovery. Children gain their first experiences with numbers, letters or language and learn primarily through curiosity and repetition. Digital learning opportunities can provide stimuli here, but they should be entertaining and not create too much pressure. Supervision is important: talk to your child about what they are seeing and trying out.
When children start school, their needs change. Content now needs to be repeated and consolidated more frequently. Learning platforms and apps can help with this, for example with arithmetic, reading or learning vocabulary. They are well suited as a supplement, but not as a substitute for explanations, homework or joint discussions.
Regardless of age, learning platforms or apps are no substitute for reading aloud, free play or exercise. Make sure there is variety and agree clear times and breaks. Don’t ask your child about points or levels, but about what they have understood or newly discovered. In this way, learning remains positive and digital learning opportunities become what they can be: meaningful support in everyday family life.
When their favorite band gives a concert, their favorite YouTuber organizes a fan meeting, or a national team match takes place in their own city, young people are thrilled and would like to see their idol live. Gamers are also role models for young people and play in public at so-called e-sports events.
E-sports (“electronic sport”) refers to computer or console games in the form of sporting competitions, played alone or in teams. Year after year, successful e-athletes win millions of dollars in prize money at tournaments. Largely organized tournaments are attended or followed online by enthusiastic fans around the world. Sold-out arenas speak for the huge enthusiasm and fascination for the electronic sport. Probably the biggest event in the world is the “LoL”, the League of Legends World Championship. During a tournament period of LoL, gaming fans fill several arenas. What dimensions this has already taken on is made clear by the venues. The 2024 final took place at the O2 Arena in London, UK. Many events are streamed live, for example on Twitch.
If parents do not set the appropriate parental control settings or do not pay attention to the age labels, children and young people can face various risks when playing online at home – such as being contacted by strangers or accessing games that are not appropriate for their age. At larger e-sports events, on the other hand, the protection of minors is generally implemented consistently.
Since 01.01.2026, e-sports have also been considered non-profit. In connection with this, e-sports games that want to be considered charitable must be labeled with a USK age rating. At public events, organizers are obliged to observe the age restrictions for the games on offer.
If the age of the participants is not checked, only games with a USK 0 and USK 6 rating may be presented in accordance with the German Youth Protection Act. Games with USK 12, USK 16 and USK 18 may only be made accessible to young people after an age check, for example via wristbands and admission controls. At many events, these areas are physically separated to prevent younger visitors from gaining access or insight. Concepts must be in place at club level as to which measures are used to ensure the protection of minors. In the event of violations, the non-profit status can be revoked and fines imposed.
Would your child also like to attend an e-sports event or even take part in a competition? Be critical, especially with privately organized competitions, and familiarize yourself with the local conditions:
E-sports events are also offered and run by some youth centers and educational providers. You may be able to find one in your area. Ask a youth center in your area if they would like to host an e-sports event.
If your child wants to watch an e-sports event online, pay attention to which platforms and streamers your child uses, which games are shown there, which age ratings apply and whether your child is active in live chat. Agree clear time limits and stay in contact so that your child can turn to you if they are unsettled or distressed by content.
Further information on e-sports can be found here in the NRW gaming guide.
Learning new things and doing homework with chatbots, playing music via voice command on smart speakers, and receiving content recommendations tailored to personal tastes—artificial intelligence (AI) is an integral part of our everyday lives. Children and young people in particular use AI tools as a matter of course, but not always consciously. AI technologies are developing rapidly and continuously. It is not easy for parents to keep track of everything: Which applications are particularly popular with young people? What opportunities, challenges, and risks arise from their use?
At the parents’ evening, we will introduce you to the most popular AI applications and look at their significance in the everyday media lives of adolescents. One focus will be on the risks for children and young people when communicating with chatbots, e.g., disinformation, inappropriate or problematic responses, and when interpersonal relationships are replaced.
Join us live, get practical tips on how to introduce your child to the safe and responsible use of (generative) AI, and ask our experts your questions—we will provide answers and are available for discussion!
The virtual parents’ evening is an event held as part of Safer Internet Day 2026 – you can find out more about the campaign day at klicksafe.
Date: February 11, 2026 | Time: 5:00 p.m. to 6:00 p.m.
Procedure: (Media education) input (approx. 40 minutes) followed by an open discussion
Speakers: Lidia de Reese und Nils Rudolf (FSM)
Moderation: FSM e.V.
Platform: The virtual parents’ evening is realized via the “Zoom” tool.
Privacy Notice: Zoom is a service of Zoom Video Communications Inc. which is based in the USA. We use Zoom via the German operator WTG. The WTG server is located in Europe. Furthermore, within the Zoom service we have chosen the configurations with the highest data and security protection.
Please also take note of our privacy policy.
Registration:
Listen to books, play games with sound, create your own recordings. There are now various audio pens that can do this – from TipToi to TING and BOOKii to Anybook. It is impossible to imagine many children’s rooms without these pens. The Tellimero is a particularly open-ended product.
Tellimero is published by Pädagogik-Verlag Betzold, a traditional provider of educational and learning materials. The idea behind the pen is to create a flexible tool that is not tied to specific books or products.
Instead, the pen works with stickers: the pack contains a whole stack of different sticker sheets with colorful dots, animals, instruments and symbols. Some motif stickers already contain noises, such as animal sounds, melodies or other sounds. The 200 or so single-colored dots can be played with as desired.
The stickers are not intended for decorating, but instead make the pen “talk”. If you touch a sticker in recording mode, sound can be recorded – up to five minutes per sticker. This sound is played back in playback mode. This allows you to record books, add sound to objects or record tasks acoustically.
The pen itself is clearly laid out and has three buttons: on/off, record and playback. If you use several Tellimero pens, existing recordings can be copied to other pens via a PC. Finished audio files can also be loaded onto the Tellimero.
The Tellimero is doubly exciting for children: they can listen and be creative at the same time. If adults prepare materials –
At the same time, children can get creative themselves: record their own stories, set riddles to music or use the pen for learning. The operation of the three buttons is so intuitive and simple that the pen really can be used without any problems from the age of 4.
The great creative freedom also brings challenges. Children can’t just be given a pen and a book and be kept busy – preparatory work is required. Stickers have to be distributed, recordings made and content prepared.
If you want to use Tellimero for language learning, for example, you can’t use ready-made products, but have to record books or materials yourself.
As the stickers can be replayed, there is also a risk that children will overwrite stickers that have already been discussed. To avoid this, the so-called “teacher mode” should be used when recording.
As with all audio pens, parents are the “human recharging service”. An empty battery at the crucial moment is one of the most common points of frustration.
According to the publisher, the Tellimero is primarily intended as an educational tool. It is often used in nurseries and schools, for example for language development, station learning or orientation aids. Teachers can, for example, add suitable audio content to a phonics table, a globe or station training. The pen has received several awards for this, including the Comenius EduMedia seal and the Worlddidac Award.
Tellimero is also suitable for private use, whether for creative “fun uses” or for learning and everyday tasks. However, parents should be aware that there are no ready-made materials and the content must be designed entirely by themselves.
Tellimero is a good alternative for families who not only want to listen, but also get creative themselves. Young and old can work together to develop funny, helpful or educational content for the stickers – and they can do it again and again.
Children and young people encounter AI in many places today: Chatbots answer questions for homework, voice assistants help in everyday life, creative apps generate images, music or short stories. This can be exciting, inspiring and confusing at the same time. Many parents therefore ask themselves: How do I guide my child so that they use AI curiously, safely and critically without being overwhelmed? Don’t worry: you don’t have to be an AI expert to accompany your child safely.
Artificial intelligence is often surprisingly clever. It responds quickly, friendly and sometimes more convincingly than adults. However, children should understand: AI does not “know” anything. It merely calculates which answers are likely to seem correct. And that is precisely why it can make mistakes, adopt prejudices or invent content.
Many AI applications also save the data entered. Depending on the tool, more or less information can be collected. Children should therefore learn early on to handle personal information with care. It should also be clear that AI is no substitute for personal advice, teachers or parents.
The younger children are, the more guidance they need when dealing with AI. For primary school children in particular, it is important to try things out together, ask questions and scrutinize results.
Can’t find an answer to your question? Ask your personal questions about your child’s media use directly and conveniently using the messenger service via WhatsApp or Threema. You can find more information here.
The smell of cookies, shopping stress, shining children’s eyes: the holidays are approaching and digital devices and games are on the wish lists of many children and young people. What should parents consider before and after giving a gift? Between the years and during the vacations, there is also time for shared family media experiences. How can this be designed in a safe, age-appropriate and even creative way? In this article, we give you an overview of offers from the Elternguide.online partner network.
The Christmas vacations can be long, especially when the weather outside doesn’t really invite you to play. If you have devices such as smartphones, tablets, cameras or a laptop at home – how about you and your child just get started? You can take photos or film together, try out new creative apps and actively organize media time. It’s great fun and your child will also learn something about media skills along the way.
On the website kinder.jff.de there are suggestions for simple media projects that children aged 3 and over can do at home with the support of you as parents. This is helped by child-friendly video instructions in which the implementation of the media projects is shown step by step. How about a photo memory with Christmas tree decorations or an audio story about Christmas traditions?
knipsclub offers a safe environment for young photo fans between the ages of 8 and 12 to try out their skills in a closed and pedagogically supervised photo community and exchange photos with each other. On the website you will find creative photo tips, for example on
You are probably familiar with challenges from social media, e.g. dance challenges on TikTok. Children and young people love to take on challenges. Challenges don’t necessarily only have to take place on the Internet, you can also play them at home with your family! Why not try out the top photo challenge, the clip challenge or the re-enactment challenge? We have made a few suggestions in our parents’ guide article. You can find more Advent challenges on the website of the JFF project webhelm.de.
Children have many questions and learn early on that their questions will be answered on the Internet. How is Christmas celebrated in other countries? What craft tips and baking recipes are there for Christmas? The children’s search engine fragFINN offers children access to around 3,400 verified websites, including almost 400 children’s sites. Primary school children can gain their first Internet experience here in a protected surfing room and learn how to use search engines and search results. In the fragFINN Advent calendar, children can open a little door every day, behind which are links to other children’s sites with a wide range of information and offers suitable for the winter season. You can find more playful learning pages in this parents’ guide article.
Your child probably also likes watching videos and going to the movies. A TV evening together can be a really nice family experience. Pay attention to the FSK age rating to protect your child from unsuitable content. But be careful: FSK ratings are
Parents must decide individually when their child is ready for their first smartphone, depending on their level of development and experience. After all, a smartphone theoretically opens up the whole world of the Internet to your child, with all its opportunities and risks. klicksafe offers comprehensive information for parents. Use the smartphone readiness checklist to check whether a smartphone is ready to go under the Christmas tree. Has the decision been positive? Then find out about the technical setting options and set up your smartphone to be childproof. You can find all information material from klicksafe in this topic special.
Would you like to prepare your child for the first smartphone under the Christmas tree? Child-friendly information on the first smartphone is available in the children’s magazine Genial Digital from Deutsches Kinderhilfswerk. The fragFINN app gives your child a protected surfing space on their first smartphone and gives them access to quality, positive content.
Are you considering buying a smartwatch as an alternative? Then take a look at this topic from klicksafe. Please note: technical protective measures are no substitute for family discussions and media rules. Stay in contact with your child and accompany them as they take their first steps with a smartwatch or smartphone.
In addition to discussions and media rules, technical youth media protection is an important component of media education. Use the screen time and digital wellbeing settings on smartphones to set time limits for the entire device or for different apps and to filter content. The parental control program JusProg offers a precise filtering option for websites and safe default settings for mobile devices and laptops. Google Family Link and YouTube Kids offer the opportunity to make media experiences safer for your child in the world of the internet giant Google. Social media apps such as Instagram and TikTok also offer safety features and parental guidance options. Streaming with the family can be a fun activity during the vacations. Almost all streaming services have certified offers for the protection of minors. Use your own child profiles and the parental control function with the PIN. Many of the youth protection programs have been approved by the expert commission of the Voluntary Self-Regulation of Multimedia Service Providers (FSM). You can find out more about technical solutions for the protection of minors in the media on the FSM website.
Detailed instructions for all devices can be found on the website medien-kindersicher.de.
Which games should I give my child for Christmas? Are games okay for preschoolers? In the family section of the USK website and via the USK brochures, you will find all the information you need on the USK’s age ratings, the additional information and how to deal with the subject of games in the family.
The USK mark indicates the age at which a game does not cause any developmental impairments. The additional information such as “fantasy violence” or “pressure to act” gives parents a good indication of whether a game is suitable for their own child. Educational assessments of games can be found at the NRW games guide. Descriptions of popular games like Fortnite, Minecraft or Roblox are available on Elternguide.online. The USK lexicon explains the most important terms, devices and genres.
Would you like to make your child happy with a game for Christmas? Find out about the distribution channels for games and technical precautionary measures. Various settings for the protection of minors can be made on consoles as well as in game stores and the games themselves. Play together with your child and ask them interesting questions about their favorite games.
The team at Elternguide.online wishes you and your family a wonderful Christmas season and lots of fun using media safely and creatively!
The JIM study (Youth, Information, Media) provides insights into the media use of young people (aged 12 to 19) in Germany. It is conducted annually by the Media Education Research Association Southwest. Here we summarize the most important results so that parents can better support their children.
Almost all young people (98%) own a smartphone that they use every day. On average, they spend around four hours a day on the device, with older young people spending over four and a half hours. It is not only the duration that is decisive, but also the type of content that young people consume. This usage time includes both school work and leisure activities. From the age of 16 in particular, many use their smartphone almost continuously. Even if they are aware of how important it is to take breaks, many find it difficult to regulate their use independently.
Social media platforms and messengers remain the most important channels for communicating, finding information and organizing everyday life.
For the first time, the 2025 study focuses on the topic of artificial intelligence (AI): 91% of young people use at least one AI tool.
Even younger teenagers use AI regularly. Parents should therefore
The study also shows that many young people have negative experiences: Around a quarter are aware of cases of bullying in their environment, while 9 percent have been affected themselves. The
In addition to this overview, we also recommend the miniKIM study on media use by young children and the KIM Study 2022 for younger children.
Further detailed information on the JIM Study 2025 can be found on the website of the Medienpädagogischer Forschungsverbund Südwest and at Handysektor.
Having their own tablet can be exciting for children: playing games, reading books, getting creative or using educational apps. However, many parents ask themselves: when is it worth giving them their own device – and when is the family tablet enough?
A shared tablet makes sense in the early years. Your child can try out content while you accompany, explain and restrict what they see and do. One family device is often enough to gain initial experience with apps, videos or games and to reflect on media use together.
It makes sense for your child to have their own tablet if they want to use media independently on a regular basis, pursue their own interests or use learning apps that require personal accounts. For children from around 6 to 7 years of age, having their own device can be useful if you clearly regulate and supervise their use.
It’s not age that matters, but your child’s maturity: Can they follow rules? Do you know how to surf the net safely? Can it reflect on content and distinguish between games, learning, and entertainment? Only when these skills are in place is it worthwhile to purchase your own device.
A tablet for children should be robust, intuitive to use and not too expensive. Simple devices with a sturdy casing and a child-friendly interface are good entry-level options. Check whether educational apps, audio books or creative tools are useful and whether in-app purchases and advertising can be deactivated.
Whether it’s a family device or your own, set usage times, content, and rules together. Parental Controls, family accounts, and youth protection apps help to control media use. Discuss together: How long should your child be allowed to use the tablet? What content is permitted?
Having your own tablet can promote digital independence if you provide guidance: explain functions, try out learning apps together, and talk critically about advertising, algorithms and content. This will teach your child to use media consciously and reflectively.
Can’t find an answer to your question? Ask your personal questions about your child’s media use directly and conveniently using the messenger service via WhatsApp or Threema. You can find more information here.
The first Esports World Cup (EWC) took place in 2024. The event was watched by over 500 million viewers. Divided into 22 tournaments, the prize money totaled USD 60 million (= approx. €51.46 million). The games played included
The E in e-sport stands for “electronic”. The term therefore means something like “electronic sport”. The game is played on the computer or on a game console, either alone or in teams against each other. Players receive important league points or move up a rank. Real-time strategy games and first-person shooters are the most popular due to their complexity and entertainment value. This is because e-sports tournaments are played in front of a live audience – similar to a soccer match in a stadium. However, compared to traditional sports such as soccer or tennis, e-sports do not involve a great deal of physical exertion. It is primarily mental and motor skills that are trained and developed. These include, for example, tactics, fast reaction times, stamina and forward thinking. Organizational talent and social skills are also in demand: training times have to be arranged, agreements made within the team and often the athletes have to make their own financial arrangements.
Long before e-sports became an issue in Germany, e-athletes were already being celebrated like pop stars in Asia. In some countries, e-sports is even classified as a sport in its own right. E-sports will also be considered a non-profit sport in Germany from 01.01.2026. This brings financial and legal benefits and security for the sport and gamers. For example, clubs will be supported by public funding, e-sports will receive broader social recognition and become more competitive. Children and young people benefit from the recognition of e-sports as a non-profit activity in that they experience participation and community through broader, more accessible and more sustainable offers in the club. As e-sports mainly take place online, barriers such as location dependency or lack of accessibility can be overcome more easily. This makes it possible to play in a team with gamers from other countries or to play in an inclusive group.
The new amendment to the law now officially defines e-sports as a term. As with other sports, it emphasizes the importance of tactical, motor and strategic skills. If you are active as an e-athlete and play well, you can even make a lucrative business out of it. The dream of many e-athletes is to become better and better and more famous so that one day they can earn a living from it and turn their hobby into a career. There are also clubs where players can sign contracts.
If your child is an e-sports player or would like to become one, find out about the USK age ratings for the respective games. They provide information on whether the game is safe from the point of view of the protection of minors, i.e. whether it does not contain any harmful content for the respective age. E-sports can quickly tempt you to play for a very long time and spend money on equipment. You should therefore define clear rules together with your child, such as playing times and duration, and also make framework conditions, such as financial ones, clear. Also find out who your child communicates with about the game – they are usually the same friends your child spends time with. Also observe your child’s gaming behavior so that you can react if other activities such as spending time with friends outside of gaming or school are neglected. Have a conversation with your child and talk about why they would like to become an e-athlete. Show interest, let them show you their favorite games and why not try them out for yourself! This way you can experience for yourself why your child enjoys the game so much as a competition. And perhaps you and your child will soon be playing together.
It can happen that children or young people come across content online that depicts violence. When scrolling through social media, on video platforms or when such videos are shared in group chats in Messenger. This may involve fights, abuse, accidents or drastic images from war zones. Such content can frighten and disturb children or young people. It also violates the right to one’s own image of the person concerned and may even be punishable by law.
Under no circumstances should such content be redistributed. This prevents even more people from seeing the content. If the content is illegal, publishing and redistributing it can even have criminal consequences.
We can also encourage young people to do even more by not ignoring such content, but actively reporting it. Look together to see where the report function can be found on the platforms used, such as Instagram, Snapchat, TikTok or YouTube. According to the terms of use, violent and cruel content is not permitted and should be deleted. Messages or people can also be reported on WhatsApp.
The online advice platform for young people Juuuport even offers a separate reporting option for young people, e.g. for violent videos, extremism or hate speech. The internet complaints offices FSM, eco and jugendschutz.net then take care of these complaints.
Violence also plays a role in fictional media content, such as films, series or games. Content that is easy for older children, teenagers and adults to process can frighten young children. This is why there are age restrictions for depictions of violence in the media, which are regulated by the protection of minors in the media. The age labels of films or computer games show you as parents from what age the content shown is suitable.
However, children and young people can also come across real depictions of violence online. An experience report from Juuuport clearly shows how differently young people deal with violent videos online and can make it easier for you to start the conversation.
Talk to your child about possible negative experiences online. Show them the reporting and blocking functions on the relevant platforms and discuss how algorithms select content. Also explain how to ‘maintain’ or reset this content to keep your child’s online experience safer and healthier. Talk about what it means when photos or videos have a ‘sensitive content warning’ and what your child should do if this happens. Also find out about the legal regulations for the protection of minors in the media and about technical protection options via apps and settings for your child on devices or in individual services.
Can’t find an answer to your question? Ask your personal questions about your child’s media use directly and conveniently using the messenger service via WhatsApp or Threema. You can find more information here.
Roblox is a very popular game among children and young people. Here you can create virtual worlds in Lego style, a mixture of game world and social network. At the beginning of 2025, Roblox received the new age rating of 16+ – we take a look at what this means for young people and you as parents.
Roblox combines gaming, social media and creative design on one platform. For example, chat functions are also included, players can develop their own games and even earn money with them. In January 2025, the Entertainment Software Self-Regulation Body (USK) raised the age rating for Roblox from 12 to 16. The reasons for the increase are violent content, increased purchase incentives and a range of offers for different age groups. The USK also points out online risks, e.g. chats and in-game purchases with random content, so-called loot boxes. With these gambling-like mechanisms, it is particularly difficult for younger people to keep track of their spending. If accounts are not adequately secured, children and young people can come into contact with problematic behavior such as cybergrooming or cyberbullying.
In addition, the security measures intended to protect younger players are not sufficient: there are no age labels in accordance with German youth protection standards and children’s accounts are not secure enough. The new age rating “from 16 years” should also provide parents with better guidance.
What does this mean for you and other families? First of all, if your child (under the age of 16) already has a Roblox account, you are not obliged to delete the account due to the age rating upgrade. However, the reasons for raising the age rating clearly show that the platform harbors risks for children that need to be taken seriously. Based on this, you as parents must ultimately decide whether the platform is still suitable for your child.
You don’t want to ban use completely? Make sure you check the account restrictions together and adjust them if necessary. In any case, create a parent account and link it to your child’s account. Talk to your child about the age upgrade and why the approval has been adjusted. Think about how future use can be made safer – for example, only when accompanied by you or older siblings.
If you decide that your child should delete an existing Roblox account, talk about it together and explain your reasons. Show understanding for the fact that this decision may make your child sad or angry. Think together about what alternative, age-appropriate games your child might enjoy. You can find recommendations, for example, at the NRW games guide.
If you are already using a parental control program, depending on the age setting, games with a 16+ rating may be automatically blocked. You can read more about games here.
Can’t find an answer to your question? Ask your personal questions about your child’s media use directly and conveniently using the messenger service via WhatsApp or Threema. You can find more information here.
“I’ll stop right now – really!” Do you know this phrase from your child? Then they must be a big fan of games. Whether on a smartphone, tablet, PC or console, digital games are a popular leisure activity for many children and young people. They enjoy using and developing their gaming skills. At the same time, gaming at home can also lead to conflicts, for example when it comes to the choice of games or media time. We have summarized the most important recommendations for a good approach to games in the family for you.
Immerse yourself in game worlds, simply switch off, learn something new or compete with others – what fascinates your child about gaming? Let your child show you how a game works and what they experience in it. You won’t always be able to share their fascination. Nevertheless, take your child’s enthusiasm seriously. Watch your child play and ask about it. This allows you to recognize whether they can distinguish between reality and fiction, whether they understand the content presented and what challenges they are confronted with. Play together sometimes too!
Not every game that your child knows from friends or that is advertised by streamers is suitable for them. Aspects such as content risks, online interactions and incentives to buy pose particular challenges when it comes to gaming. Therefore, pay attention to the USK age ratings and only allow your child access to games that are appropriate for their age. . Make security settings on devices, in accounts and in the games themselves. An overview of the youth protection settings of various platforms can be found in the NRW player guide and the information service medien-kindersicher.de.
Age labels are not educational recommendations: Therefore, always check suitability based on both the release and your child’s individual stage of development. Educational age recommendations help you to select suitable content. In this article, we present suitable online platforms for educational game ratings. Test out the games and form an opinion on which games are age-appropriate and suitable for your child. If siblings of different ages play together, base your choice on the younger child.
Set media rules together that all family members adhere to. Decide together with your child when they are allowed to play games or agree how much time your child can spend playing games each week. The duration of the game should be based on your assessment and your experience with your child. What doesn’t work at all in gambling is to stop at a certain point. It is better if you agree to stop at the end of a level. All rules should be easy for your child to understand. Keep talking about the media rules and adapt them to your child’s stage of development. Does your child sometimes play games with friends? Then talk to the other parents and come to an agreement about which games can be played there and for how long. You can find more information and tips on game rules on the USK website.
Online games are fun, promote team spirit and communication. However, games and platforms such as Steam, Twitch or Discord also harbor risks such as insults, disinformation and ideological influence. Talk to your child about respectful communication, how to use gaming language and how to check information critically. Explain to your child what data they should protect, how they should deal with strangers and what risks they may encounter online – such as cybergrooming. Encourage them to block annoying accounts and use moderated chats where possible. Use parental control and privacy settings to limit communication to known contacts if necessary. Have regular conversations and pay attention to USK notices such as “contact risks” or “increased communication risks”. Be there for your child as a contact person so that they can get in touch with you at any time if they are unsure.
Don’t forbid your child to play because he or she has messed up, and don’t use play as a reward. Because that only gives it a higher status. Keep an eye on your child’s screen time and intervene if it gets too much. Every child needs times when they can move around and experience things independently of the screen. Support your child in pursuing leisure activities such as sports or music, meeting friends offline and doing things with you and the family.